Independent tabletop content designer & queer as fuck. I have a love for game systems and the ways in which they can shape the game for the better ... or worse.
Mechanical systems have a profound sway, even over things as fundamental as the state of mind of players and the GM. I believe truly that good systems keep this in mind before anything else.
I aim to make resources for players and GMs alike to improve their experiences, encourage collaborative storytelling, and potentially save a lot of headaches.
Go forth and roleplay!